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1. Splitting PLEX up - in Player Features and Ideas Discussion [original thread]
I personally don't mind the prices, but I do think it may be wise to limit the number of plex that can be held on a single account to somewhere in region of 24 to prevent PLEX hoarding. This is also better for CCP as until a PLEX is consumed it's ...
- by Danny Centauri - at 2015.08.27 14:31:20
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2. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
Dread Nanana wrote: mynnna wrote: Dread Nanana wrote: As I wrote already on test server feedback, thanks for boosting T2 BPOs and completely nerfing inventions. Nothing says "good at X" than being bad at it once more. If some of inventio...
- by Danny Centauri - at 2014.07.02 16:56:00
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3. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
CCP Greyscale wrote: Seith Kali wrote: CCP Greyscale wrote: ...and the risk is compartmentalized separately to the risks involved in manufacturing changes. What on earth are you talking about? An increase in goo supply is going to add ...
- by Danny Centauri - at 2014.06.16 21:36:00
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4. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
mynnna wrote: Haven't dug into the numbers too much like I plan to yet (model comparing overall gamewide usage before & after the patch including ability to revise based on expected change in decryptor usage, anyone? Depends on if I can set...
- by Danny Centauri - at 2014.06.08 21:20:00
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5. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Also just a quick second point why couldn't you multiple the ranks by 10 and divide the research times by 10? Then you could have kept everything as nice tidy integers without anyone having to ever wonder about rounding again :).
- by Danny Centauri - at 2014.06.07 12:11:00
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6. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Just considering the blanket 50% increase in base T2 materials. The old ME -4 was 50% off perfect build materials whilst the new ME 0% is 9.1% off perfection. It seems like the 50% increase in materials was quite lazy as to account for the base c...
- by Danny Centauri - at 2014.06.07 12:03:00
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7. Manu Fortius (MFRU) is Recruiting PVE and Industry pilots - in Alliance and Corporation Recruitment Center [original thread]
Having joined these guys recently can say its a great place for any industrious player to be :).
- by Danny Centauri - at 2014.06.05 17:17:00
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8. Prospect Building Requirements - EveManufacturing.co.uk blog - in Science and Industry [original thread]
So less than 24 hours to go, whos been copying venture BPOs like a madman?
- by Danny Centauri - at 2014.06.02 19:19:00
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9. Mining Blog - in Science and Industry [original thread]
Hi there, if you would like a bigger platform to share your experiences would be happy to post some of your future work over on EVEManufacturing.co.uk. Get in touch if you're interested :).
- by Danny Centauri - at 2014.06.02 19:02:00
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10. Prospect Building Requirements - EveManufacturing.co.uk blog - in Science and Industry [original thread]
Yeah I'm expecting it to be very tight! If you're looking to be first to market then its probably a day off work and/or an all nighter!
- by Danny Centauri - at 2014.05.30 17:22:00
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11. Free Stuff Friday - in Out of Pod Experience [original thread]
Competition is now live with pirate battleship up for grabs, enter here .
- by Danny Centauri - at 2014.05.30 07:35:00
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12. Free Stuff Friday - in Out of Pod Experience [original thread]
Quick announcement to say that the last free stuff Friday celebration for EVE Kronos will not be exclusive to Twitter. Entry is completely free and prize has just been announced over at my blog.
- by Danny Centauri - at 2014.05.28 07:48:00
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13. Prospect Building Requirements - EveManufacturing.co.uk blog - in Science and Industry [original thread]
Celor Ma'fer wrote: Thanks a lot for this post, very handy indeed. Out of interest did you get the times for invention/building? Arghhh knew I was forgetting about something thanks for the reminder will look tonight should only take 5 mins, ...
- by Danny Centauri - at 2014.05.27 21:20:00
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14. Prospect Building Requirements - EveManufacturing.co.uk blog - in Science and Industry [original thread]
March rabbit wrote: good read, thanks. I didn't get one thing: Quote: ... The material requirements listed are at material efficiency (ME) 0 which is 10% waste so to find the material requirements for a ME -4 we simply divide the material ...
- by Danny Centauri - at 2014.05.27 21:18:00
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15. Twitter Competition - Free Stuff Friday! - in Out of Pod Experience [original thread]
This weeks pirate cruiser winners have been announced here . Also happy to announce that the third and final Kronos free stuff Friday prize draw will not be exclusive to Twitter with everyone who comments directly on the comment post eligible to ...
- by Danny Centauri - at 2014.05.25 22:35:00
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16. Twitter Competition - Free Stuff Friday! - in Out of Pod Experience [original thread]
Free Stuff Friday competition up and running again this week, with 3 pirate cruisers up for grabs. Entry exclusively on twitter here .
- by Danny Centauri - at 2014.05.23 13:29:00
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17. Industry Reform (Exodus from High sec?) - in Science and Industry [original thread]
My operations will remain in highsec and don't see any real incentive to move anywhere else for now. Additionally lowsec needs a hell of a lot of love to even start to make it competitive for the risk involved.
- by Danny Centauri - at 2014.05.22 21:29:00
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18. Prospect Building Requirements - EveManufacturing.co.uk blog - in Science and Industry [original thread]
Stryker LaForge wrote: Nice blog, I have a new bookmark now. May have overlooked them, but I didn't see the times for invention and building. I need the times so I can make my plans for update day. Because as we all know, "Without a plan, there...
- by Danny Centauri - at 2014.05.22 15:19:00
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19. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Victoria Sin wrote: I like the consistency but I do have a concern and that is time investment in specialism to get the best or be the most productive. I feel there's not enough of this. Some items do require some time investment in skilling (s...
- by Danny Centauri - at 2014.05.22 13:41:00
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20. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Item - ME1 Research time- New Rank- ME 5% Research time 200mm AutoCannon I - 12,000 - 1 - 3,360 Punisher - 120,000 - 20 - 67,200 Blackbird - 240,000 - 40 - 134,400 Raven - 360,000 - 60 - 201,600 Cyclone - 360,000 - 50 - 168,000 Moros - 5,120,000 -...
- by Danny Centauri - at 2014.05.21 19:02:00
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